VF5FS Lei Stance Attacks
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Attacks from Stance- by VFnumbers (moves that will keep you in stance by Modelah)
A list of the best attacks from each stance, including moves that will keep you in stance (*).
Hai-shiki
1.- +9 on guard, +21 on CH, +24 on Side CH.
2.- Good launcher at slight mid and short range, beats rising attacks.
3.- Safe on guard, good to use after...
4.- Good mid/long range attack, chargeable.
*5.- A 10f high punch.
*
*/
*BT
Dokuritsu-shiki
1.:
- A hit throw (safe on guard at -4).
2.- A low staggering kick (depending on opponent's stagger recovery, if slow use Hai
, if fast use Hai
to connect).
3.- Safe on guard at -5, crushes rising attacks.
4.- Effective at mid range, safe on guard, gives a side crumple.
5./
- Although it's unsafe on guard at -18, it has very strong evasive properties that can beat linear attacks.
6.- A very strong attack that tracks, also safe on guard.
*
*
Kyo-shiki
1. Various stance transitions.
2.- A full-circular attack that puts the opponent into ST on hit.
3.- Fastest attack option out of this stance at 13f.
4.- Useful for combos, safe on guard.
5.- Guard break +12, options for
,
or a throw from normal stance.
Nehan-shiki
1.- Sabakis mids and high attacks.
2.- Safe on guard.
3.- Special high full-circular, safe, pushes back, and enters Koko. +20 on CH allowing Koko
to connect for a combo. +24 on side CH so Koko
string will connect.
4.- 1st part sabakis and
is a half-cirular that is safe on guard, +15 on CH.
5.- To enter Suirakan stance.
Suirakan
1.- Excellent mid to long range attack, safe and strong near walls.
2.- A low kick stagger.
3.- High full-circular kick, 0 on guard.
4.- Unsafe, but can crush rising attacks, if timed right avoids low attacks. A combo starter.
5.- Exits stance.
Koko-shiki
1.- Safe, sabakis a lot of mids, highs and knees.
2.- Sabakis low attacks except for low rising kicks. The fastest option from stance at 14f. Goes to Nehan, unsafe on guard.
3./
- Transitions from Koko to Hai while evading linear non-sabakiable attacks if timed properly.
4.- Exists stance and puts you backturned.
5.- String. Effective after Nehan
CH or if opponent staggers near a wall after using
from normal stance.
*/
Bokutai
1.- A special high combo starter, safe on guard.
2.- Staggers, +5.
3.- second
crumples on CH, safe on guard and delayable string.
4.- Excellent at long to mid range, vital point collapse on NH and CH.
5.- Excellent when parallel with opponent near a wall, safe on guard at -4 with pushback.
Zenten roll
- Catch throw.
- Combo starter.
It's best to transition stances when:
1) you have a small advantage.
2) you can predict when your opponent will try to evade a string and transition at the same time. For example, switch up to
to go from Doku to Kyo stance. (enteringKyo will grant Lei a small advantage on guard). Kyo to Nehan and Kyo to Doku are fast transitions.
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© Jason Axelrod from 8WAYRUN.COM