Virtua Fighter 6

Discussion in 'General' started by EvenPit, Oct 28, 2012.

  1. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    I remember in VF4 times, there was some Japanese Jacky player capable to "break" throws with attacks on reaction.
    Or was it just some urban legend? I do not think so, but I am not 100 % sure.
     
  2. MadeManG74

    MadeManG74 Moderator Staff Member Tournament Manager Silver Supporter

    When people say breaking throws on reaction, how many frames do you think we would need as a window? Also, would it be a case of breaking them with the correct direction input, or just P+G as a universal throw break?

    Either way, I guess I can see that making throws too weak, what would happen to Wolf for example? Would he ever be able to connect a Burning Hammer?

    As another possible solution, what if throws were only breakable if the opponent is a out of recovery frames? So for example a move that has 12 frames of recovery would mean eating a 10 Frame throw punishment that can't be broken? Otherwise you can break it on reaction?

    Please note I'm a scrub so my opinion may be invalid, but just throwing around ideas.
     
  3. seyu

    seyu Well-Known Member

    PSN:
    volX
    Hm i think this sounds actually pretty good.
    However -10 moves are also not distributed evenly, so that may give already weak characters a higher disadvantage.
     
  4. Lézardo

    Lézardo Active Member

    PSN:
    LezardoLeopardo
    hello.
    VF is an arcade game!and imo FS is more make in the way for paddles players and therefore for all kind of public:eek:ne TE,attacks beat throw,full success evade of chains moves if you don't put any command and the akira's DLC option input for example.

    I'm waiting to see how sega will make a new generation of graphics with vf6...and in a dream i saw Ryo Hazuki(from shen mue) in the new character(s) :)

    sorry for my poor english...
     
  5. Devdan

    Devdan Well-Known Member

    PSN:
    WrysWendellBoah
    XBL:
    WrysWendellBoah
    Jacky doesn't need to be rebalanced on the whole, but for the love of god, make his flip kick less of a shoryuken. I know it's far from infallible, but I feel like it'd be a pretty big deterrent for potential new players that don't plan on using Jacky. Way too much damage for a move that only requires one button and one direction. It's certainly a pain to deal with if there's any lag at all.
     
  6. Alstein

    Alstein Well-Known Member

    That flipkick is the biggest scrub magnet in a 3d fighter since the Phoenix Smasher in early Tekken game.

    I'd like to see Aoi's multipart command grabs simplified to be in line with the other multipart command grabs in the game. Especially since they're HCF grabs and they're still breakable. Wouldn't mind seeing her reversals buffed in damage as well to be worth the risk a bit more.
    She's one of the coolest characters in the game, but her execution curve is higher than Akira to me.
     
  7. Zekiel

    Zekiel Well-Known Member

    PSN:
    Zekiel-_
    ummm akira's back check says hello. On side hit it can do up to 140 dmg! 1 Move! yea no. its nothing that should be done.
     
  8. ZBEP

    ZBEP Well-Known Member

    PSN:
    ZBEP
    Some people were really good at it, but i think it's virtually impossible to break more than 2-3 throws on reaction just right from neutral positioning since you had only 12 frames to do so, or more if you react fast. So it still included guessing. At -8's or when you do an attack at all, it was possible to break 4-5 throws by buffering, but when you break a throw, you do a throw, so the opponent could just attack you. With TEG you could break less throws if I remember right.
     
  9. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    I think you do not understand what I mean.
    As far as I know, there was Jacky player back there who was able to react on throw animation with executing attack to "beat" it due to nature of throws. There was not guessing included, striking attack >> throw as long as you pull it out in time.
    And in VF4, I think throws where 8 frames, right?
     
  10. Daydream

    Daydream Well-Known Member

    XBL:
    Daydream CE
    Well, the reward is too high, and he's too much of a threat in pretty much all situations. He's heavy too, I don't know about high risk, might depend on how you use him. I wouldn't classify Jacky as a risky character. He seems to always have strong options and a great spacing game. I'm not saying he's broken or the best character (although he's easily in top 3 for me), just wish they would tone down some of his stuff, they might buff some of it as well, just make it smart, that's what I'm saying.

    Characters like Blaze get more options because he's super lightweight, on taco stage that means wall combo off of every launcher or often ringout on other stages. He gets carried all over the place and eats the most damage in the game generally, together with Eileen. They have that obvious weakness off super fragility, hence more options to make up for it.
     
  11. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    I am afraid I am starting to understand Exze's points :D
     
  12. Devdan

    Devdan Well-Known Member

    PSN:
    WrysWendellBoah
    XBL:
    WrysWendellBoah
    The Akira move you're talking about is back forward forward P+K, right? That's a lot more inputs than 7K. I've run into plenty of scrub Jacky's online who abuse the flip kick, but I've never seen anyone spam that move with Akira.
     
  13. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    LOL how is Jacky high risk? He has a safe CH launcher that nets him 90+ damage.

    I'd like AM2 to make the lighter characters faster or give them more expansive movement. Larger characters tend to have more range, take less damage from combo's and are harder to ring out. The downside to all this is...Nothing. They tend to be the same speed or in some instances faster (Akira, LOL).

    A sensible fix would be to cut frames from successful evades for LWs and make the characters you want to be speedier able to cancel failed evades sooner. Also cut the distance traveled for the heaviest characters.

    Shame this won't happen.
     
  14. Krye

    Krye French Star Player

    PSN:
    KryeMeARiver
    XBL:
    Krye NL
    The downside for heavier weightclasses is that they usually have less options to create damage opportunities, or at least that's how it used to be in vanilla :p
     
  15. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Akira, Taka and Jacky spit on the idea of having less options :D
     
    BLACKSTAR likes this.
  16. Alstein

    Alstein Well-Known Member

    My explanation is that almost nothing is "free" in VF in the neutral game. Everything has a risk that is largely commensurate with its reward, but there are so many options that it leads to players developing their own styles.

    Some folks just don't like that, but I've found the folks that don't tend to not like 3d fighters in general, and forcing VF on them is a bad idea, because they want safe no-risk stuff they can memorize, and that just isn't VF.

    That Disconnect idea: you could game it by only playing kyus/dans until your smiley went up. I really don't like penalizing for disconnects as shit does happen from time to time. Only solution would be to make those matches not count either way, but then you'd see folks just play Hunters instead.

    What would be nice is for folks with rage faces to lose all matches like they were same rank matches- that might be an appropiate penalty- people could then smurf the ragers.

    A VF6 on console should just go all out with monetizing customizations, but allow unlocking for winning matches. Kinda like the arcades. Just keep making stuff the way DOA is doing. We'd probably hate it, but we'd spend the money.

    On the advertising- VF5 vanilla had TV ads. I saw them. Putting money into ads while your game sells 10k copies will make you gunshy, especially when your coffers aren't full , and Sega does have money issues.
    They probably see console VF as a mildly profitable side project that's worth doing but not worth investing major money it. In a way, seeing us as "whales" might be the best way for them to make money on us.
     
  17. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    I think it's there as a "Seperates the men from the boys" combo ender. Not so much now of course but still.
     
  18. IvorB

    IvorB Well-Known Member

    PSN:
    Ivor_Biguns
    I've been playing VF since VF4 but as a side dish. I mostly played the kumite mode (I forget what it was called) and I really enjoyed it playing Aoi and Pai. But my main game was Tekken. I was the staple diet of me and my fighting game buddies although we loved fighting games in general so we played them all. But Tekken was king. My attempts to get my mates serious into VF failed as it just didn't seem to flow when we fought.

    Then Tekken 6 happened. I never thought I would retire from Tekken but I just had to lay down the controller at that point. I was disgusted at what Tekken had become. For a while I was without a main fighting game. I enjoyed MK but it was too shallow. Then I downloaded VF5: Final Showdown. It was love at first sight. The tweaks to speed, character animation and moves somehow just clicked together and this VF feels like a different game to vanilla. After some resistance I got my mate to download it also and he feels exactly the same. Now we have both set up camp in VF and it's awesome. This game is awesome. So I don't know what Sega did but they just need to keep doing it.

    This is a pure 3D fighting game without all the bullshit you find everywhere with meters and comeback mechanics and the like. It's deep and technical. I just hope Sega follows through with VF6 and makes it a full disc release with lovely graphics and better sound (!) because it's miles ahead of anything else out there. Whether there are enough people like me out there to support it I don't know.

    My main concern is for Sega to FIX PAI CHAN'S VOICE ACTING PLEASE! She is completely different to how she was in part 4 and IT IS NOT AN IMPROVEMENT. I want my sassy Pai Chan back not the prepubescence child voice they gave her now.

    Any players in the London area looking for matchups online let me know as my buddy and I could use some competition. He plays a competent Jackie and has started with Sarah also. I never find anyone online.
     
    PaiChun likes this.
  19. Zekiel

    Zekiel Well-Known Member

    PSN:
    Zekiel-_
    huh? what safe launcher? none of his launchers are safe.....if you mean bigee (which isnt a launcher just a CH that can go into a launcher).
     
  20. Zekiel

    Zekiel Well-Known Member

    PSN:
    Zekiel-_
    ........ik what your thinking. And thats not me. im actually skilled with him. i dnt spam kickflips and lows lol.
     

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