Ryan Hart .vs. Homestay Akira Death Match Challenge

Discussion in 'Tournaments and Events' started by Tsuujin, Jun 7, 2004.

  1. BK__

    BK__ Well-Known Member

    i think people like goh need ARE abit more than others. he's one of those people who is always poking and setting up nitaku because he isnt really a knockdown person. he can get thrown into defense far too easily with his play style once the opponent starts to read his flow charts. one of the appealing things about ARE to take into consideration is that it's an offensive technique where as ETEs and fuzzy guarding are defensive techniques. that's a pretty defined difference.

    but yeah, that's not to say you should abuse ARE on a blocked low P though. i was gonna edit that, but VFDC screwed up.
     
  2. Pai_Garu

    Pai_Garu Well-Known Member

    There are too many ways to beat ARE for it to be detrimental. Especially when those methods are the same as beating other defensive techs. For example, if your opponent did a low attack instead of ARE and you did high circular, they will beat your attack anyways. It's not exclusive to ARE. You can even beat ARE in much of the same way you beat ETEG. For example. after a blocked elbow, if you delay your mid, you'll beat out ARE. ARE has much of the same properties as other defensive techs, it's just more useful under certain situations than other, but that doesn't make it broken. Once you are used to facing that technique in a real match, you learn to take that into account and you can deal with it, like how people learned to deal with sabakis or ETEG, etc.
     
  3. maddy

    maddy Well-Known Member

    [ QUOTE ]
    Srider said:

    There are too many ways to beat ARE for it to be detrimental. Especially when those methods are the same as beating other defensive techs. For example, if your opponent did a low attack instead of ARE and you did high circular, they will beat your attack anyways. It's not exclusive to ARE. You can even beat ARE in much of the same way you beat ETEG. For example. after a blocked elbow, if you delay your mid, you'll beat out ARE. ARE has much of the same properties as other defensive techs, it's just more useful under certain situations than other, but that doesn't make it broken. Once you are used to facing that technique in a real match, you learn to take that into account and you can deal with it, like how people learned to deal with sabakis or ETEG, etc.

    [/ QUOTE ]


    Good post, Srider. I am just adding one thing here. A big downfall of using ARE is it involves a bigger risk than doing ETEG.

    If your opponent read that you are going to use ARE in certain situation thus went for a delayed attack, you will get hit by that on major counter every time. Whereas, if you chose to do ETEG, it'd be a normal hit.

    I heard that even the best players in Korea use ARE only once or twice a match as it can lead to a big life loss against a player who knows what to do.

    [RTSD]maddySTYLE
     
  4. BK__

    BK__ Well-Known Member

    ok, i had never set aside time to practice ARE, so i never knew of how the effects would be during a match or in general. thanks for clearing some stuff up for me.
     
  5. maddy

    maddy Well-Known Member

    NP, BK. Why did you drop your sexy Wolf, btw?
     
  6. ice-9

    ice-9 Well-Known Member

    ARE is very strong, and I don't think it should be in FT. That said, the easy way to beat it is back dash-big attack (e.g. yoho). It'll get you at least mC, and half-life damage with the right character.

    Low circulars work, and delay-attack of course requires timing.
     
  7. BK__

    BK__ Well-Known Member

    LOL ---- sexy wolf, he puts his hair in that georgeous ponytail just for you ^^

    hard to say, ... guess it's just a simple switch for goh interest. could be temporal, dunno...

    i cant even remember his move commands anymore (or the last time i usd him), i think watching a whole days worth of arashi one time brainwashed me... cant remember..
     
  8. Renzo

    Renzo Well-Known Member

    the japanese use 2G all the time. they don't even take calibur seriously anymore, it's like the number of calibur players there are the number of vf players here. maybe even less. they use 2G all the time, esp. with nightmare.
     
  9. Shoju

    Shoju Well-Known Member

    [ QUOTE ]
    Srider said:

    There are too many ways to beat ARE for it to be detrimental. Especially when those methods are the same as beating other defensive techs. For example, if your opponent did a low attack instead of ARE and you did high circular, they will beat your attack anyways. It's not exclusive to ARE. You can even beat ARE in much of the same way you beat ETEG. For example. after a blocked elbow, if you delay your mid, you'll beat out ARE. ARE has much of the same properties as other defensive techs, it's just more useful under certain situations than other, but that doesn't make it broken. Once you are used to facing that technique in a real match, you learn to take that into account and you can deal with it, like how people learned to deal with sabakis or ETEG, etc.

    [/ QUOTE ]

    I still think it's much more powerful than any of the other techniques. ETEG could be beaten by any circular or the right choice of throw/catch throw plus you get a failed evade animation when you delay your attack or throw, at that point any throw could work and it seems easier to time. Against ARE no throw or high circular works and only some of the low ciculars work. The only sure way to beat is with a delayed fast attack (unless your Jacky/Vanessa) and if your always looking to delay in those situations the opponent is on an even footing (despite being at an disadvantage) since ARE can make you hesitate when your at +3 or 4 and the opponent can hit with anything.
     

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