Opinions on VF5FS DLC Item Format/Strategy

Discussion in 'Console' started by Cla, Mar 1, 2012.

  1. GodEater

    GodEater Well-Known Member

    first world problems are worth hyperbole, I guess.

    I waffle between laughing my ass off at this thread and being sad for it. I'll never understand when it became bad business to charge for things that people want.

    I've never totally gotten into the character dress up thing - it was interesting but it was the smallest part of the game experience and it didn't alter a damn thing when I was playing.

    you get a complete, brand new, game with offline and online added bonuses most of us has been clamoring for, rolling tournaments, high quality streams, present strategy for building awareness and players, and the only thing you can think of to say is, "WHEN I GO ONLINE NO ONE WILL SEE HOW PRETTY I LOOK! UNACCEPTABLE!"

    golf clap for you.
     
  2. biquiba

    biquiba Well-Known Member

    XBL:
    BIQUIBA
    My opinion is...

    It's almost unavoidable due to XBLA restrictions, let's hope they'll charge us the minimum possible.
    For us who already played the game with the customization feature intrinsic to the game, no strings attached, it will not sound as an extra cost worthy bonus, but will sound as an onus. Specially because no matter how it was improved, it stills basicly the same VF5.
    One can't let his inner fanboy "get the best of himself"(or "...of his pocket") and don't valorize his hard earned money. Just look how much CAPCOM lure people with re-re-release tatics, almost purely through fanboy-ism and nostalgia.

    But it's SEGA after all, so it was more than expected. We have to be thankful for the console releasing of VF5 FS.
    http://www.gamespot.com/features/which-publishers-have-the-most-customer-complaints-6367495/
     
  3. def

    def Well-Known Member

    I hope if Sega sells us DLC item packs like with the 360 version of VF5 (Original), they are for individual characters like "Sarah item pack", not where u pay a few dollars to get like 2 or 3 items for all characters, i think they should just give several items for one character since a lot of us like to play as our favorite/preferred characters pretty much most of our gaming times, I'm guessing a lot of u players would agree with me?
     
  4. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Sega know damn well they would be foolish not to allow unlockable customizations you haven't unlocked to become visible. How it look on playback... One person is dressed up and the other is basic. Don't make sense. I can understand if they want to charge for extra DLC items that cant be unlocked. Those are the ones that should'nt be visual if its not on(Virtual)Disc.
     
  5. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk


    Well, 2 points: Remember the days (both arcade and console) before there was online gaming in any format? You purchased a game and what was in the game "was in the game". If the game was missing some feature, or function. You might get that feature or function in the next release of the game. You paid 29.99 or 39.99 for the game and supposedly everything that made the game worth 29.99 or 39.99 was on the disk.

    Well here comes online, and they take what they used to give you for 29.99 or 39.99 and they split it into core game and DLC. They then charge you 59.99 for the core and make you pay
    anywhere from 0.99 to 9.99 for DLC elements. So at the end of the day. You've ultimately paid maybe 79.99 for content that you use to only pay 29.99 or 39.99 for, and that's on the PS3, if you have XBL you then have to add to that the cost of the playing online regardless of game [​IMG]

    Second point: just an analogy, we're all used to buying new cars (most of us are) where the car runs, its been painted, racing strips are present, nice Leather seats and interior,etc. We drop the 30,000 and we roll off the lot. but if they car dealerships could have DLC? LOL

    You buy the car its not painted. You get a nice size trunk, but no key. Also no spare in the trunk. you have a ash tray but no cigarette lighter, you have air conditioning (but its only half charged) Oh and there is no carpet for the back passenger floor boards.. I still charge you 30,000 for the car and tell you that the

    Car Paint
    Key for Trunk
    Cigarette Lighter
    Spare
    fully charge AC
    Back set Passenger Carpet

    are all shipped when you by coupon DLC for the car. We all acknowledge that is bullshit. The vendor is now making me pay for components that used to be considered core components.

    We used to be rewarded with customization items. For example I remember to get Lei Fei's long braid in EVO 4 you had to properly perform some tutorial challenge. So if I'm really playin the game I get rewarded with the customization. Now instead of rewarding me for a job well done, I have to pay extra money for that item, that's what they call on my job bullshit..

    There used to be this concept of easter eggs, or hidden items or rare items that were put in the game and you were rewarded with that item for exceptional game play or for exploring the game beyond what was necessary. Now I'm no longer rewarded with the items, I have to pay beyond the price of the game for DLC items that used to be part of the game.

    That's part of that software-as-service bullshit paradigm where software is no longer a thing that you buy and own (more or less) but its no like cable; something you pay a monthly fee for.

    God-E it may become more apparent when you have to pay for round (2 & 3) as part of DLC. Or when you get the game, the movelists, and the fighters and (ONE STAGE) and the other 20 stages are all DLC. OR The ship the core movelist for every fighter at the regular costs, but stock combos have to be purchased as DLC, or advanced movelists have to be purchased as DLC, maybe then you'll see when it became bad business to charge for things that people want.[/size]
     
  6. nou

    nou Well-Known Member

    OK, here's my thing. Sega says they can't fit the DLC on the initial release because of size isssues. Ok. I get the game then procced to buy ALL the DLC putting the DLC, on the disc, so I now have all the DLC for the game making it so all the DLC is on the game.

    I'm assuming because it's the initial dl that they don't fit(according to Sega anyways)?

    I honestly don't mind paying for the items, since it beats the balloon trick any day of the week, but it would've been nice if it was an option of unlocking or buying. I wish that model was used more.
     
  7. GodEater

    GodEater Well-Known Member

    noise noise noise.

    buy it if you want it. don't buy it if you don't want it. if you think you're owed a thing for free because someone else has made it then the previous two sentences won't make much sense to you: you'll think, "I wannnnts it" and won't understand the relationship between wanting something and then taking responsibility for acquiring it.
     
  8. MAtteoJHDY

    MAtteoJHDY Well-Known Member

    My 2 cents:

    Game comes with 5-6 costumes already,

    DLC items are an extra that you dont need to buy,

    Game can be played as-is. Reward for playing a fighting game should be ....wait for it....

    Playing the game.
     
  9. GodEater

    GodEater Well-Known Member

    see, I made the same point earlier but then there was this weird side conversation PO wanted to have about cars. I didn't get it but I'm not high or ADD
     
  10. Libertine

    Libertine Well-Known Member Content Manager Brad Silver Supporter Content Coordinator

    The question to ask here is:

    "Is what I'm getting out of the box worth a purchase?"

    In my opinion, what Final Showdown will offer without downloading any additional content is well worth a purchase. I know that developers may restrict some content that would normally be offered for free if downloadable content weren't an option, but I support it. Seriously. If people are willing to drop lots of money for stuff (be it horse armor or whatever), then good for the developers. I think that the exploitation of the stupid is a noble endeavor.
     
  11. L_A

    L_A Well-Known Member

    DLC is a choice and not required to play the game properly. It's purely cosmetic and no one is twisting anyone's arm to buy it. I think japanese players would greatly appreciate the ability to be able to purchase the DLC the way it is being sold for the console version considering collecting all the items per character in the arcade would easily cost over hundreds of dollars.

    In japan, there are some pro players that win weekly local tourneys with new IC card to get super rare items only to turn around and sell them for the equivalent of $100 or so to hardcore collectors. Something to think about...
     
  12. Dennis0201

    Dennis0201 Well-Known Member

    The only thing considered by me is are we able to play "Special Sparring" without DLC items? Unfortunately this option was locked so I couldn't test it at NCR.

    Let's hope SEGA will offer a delux edition with everything for a reasonable price.
     
  13. Feck

    Feck Well-Known Member Content Manager Akira

    I bought this up a while back too, no matter how much we're going to pay for the game + the DLC, it's going to end up a lot less than most of the players pay in the arcade.

    I might be alone on this but I wouldn't mind a monthly subscription model for future VF games, if it ensures we get all the content and regular revision updates then it's well worth it.
     
  14. Aion

    Aion Well-Known Member

    PSN:
    RoseOfMay
    XBL:
    ReturnToPlanetX
    The ONLY thing that bothers me is that I don't get to experience the joy and satisfaction of unlocking items...especially rare ones.

    *Wins a match, opens treasure box* "OMG IT'S A SUPER RARE SILVER ALIEN HOLDING A SIGN"


    Oh, and not being able to view customizations unless you have them is meh but it's not Sega's fault. M$'s digital content programme is far from flexible and very limiting.
     
  15. EmX

    EmX Well-Known Member

    I consider it matter of degrees. In the grand scheme of things VF5FS charging extra for items is plenty tolerable and there's no cause for the type of outrage we see with other games IMO.

    The common myth about DLC is that it's sense of entitlement that drives consumer criticism. But it's a very strange market where these devs and publishers will not tailor the product to consumer demand. Publishers (and console makers) all colluded to adopt the DLC model at the same time as development costs increased, and since game prices only received a minor price hike on PS3 and 360 -- a hike $10 in the US at retail. If anyone's ultimately responsible for it, it's the console manufacturers, but that's another discussion. Fact is, no one's stupid enough not to realize that all happened for a reason. Another thing to consider is that gamers aren't good consumers because they identify with the games themselves.

    So, often game developers, PR people and "journalists", both parties who have a personal, financial stake in the industry are making risible appeals to sympathize with devs/publishers plight of "high cost game development", as if they are performing a service by releasing the game in the first place! The problem is that not everyone is so gullible, but the gamers' concern is presented in the form of hyperbole and outrage.

    Truth is, under other devs/publisher's DLC models, we're geting "less" at a higher price. Less being somewhat vague and qualitative -- the game has content developed during the original cycle that they then decide to charge additional money for -- a model that XBL and PSN uniquely enable for games that are sold as a disc, in a store, for $60. The dishonesty of the practice is what upsets people. The motive for publishers is something like "okay, we don't actually want to charge $60 since that isn't maximizing profit, so we'll withhold some of the content and sell it later for an additional cost to the consumer instead of a price hike, which will harm sales even worse". The obvious solution is to try to keep costs down, but there's not much reason for us to speculate why they do it for each particular game. I doubt it's solely cost-related, if you catch my drift.

    Like Feck says -- In the future, game devs will widely adopt a game-as-service model (*shudders*), but console manufacturers don't like that because it's not something their platforms are particularly suited for. Neither do retailers, but no one likes them either.

    If we look just at VF5FS it has a unique limitation -- Microsoft does not allow anyone to sell a game greater than 2GB in size on Xbox Live Arcade, so this is a compromise on their part, and also a way of offsetting the risks of releasing yet another releasing another potentially under-performing console VF game. It's also worth considering that in the arcade, players like us will spend far more in a month than the $15 price of admission on XBL or PSN. Okay, fair enough. I don't like it, but it's not cause for the type of moral outrage surrounding some of the more egregious examples of DLC on those $60 games you buy at the store. It's cosmetic, none of the gameplay is getting cut out. Cool, fine. That's how it should work.
     
  16. Feck

    Feck Well-Known Member Content Manager Akira

    VF is pretty much the only fighting game that the games as a service model would work for, it's not right for every game but when you think about the huge amount of content that they've put into the arcade version of VF5 over the years then it makes perfect sense.

    It would probably be a hard sell for SEGA but if they offered free trials and kept the amount of new content/revisions consistent then I think people would bite.
     
  17. Aion

    Aion Well-Known Member

    PSN:
    RoseOfMay
    XBL:
    ReturnToPlanetX
    Console manufacturer's are rumoured to be going fully digital with the next-generation of console anyway. At least M$ and Sony are...
     
  18. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    the question is... Is there still a quest mode? if so then i kinda doubt There Won't be Items period.. I think what people are getting twisted is items like Opa-Opa,Dragon, Tiger and Bear helmets, Dogs and lizards on shoulder, Xbox 360's on backs ETC will be the items we can get nickel and dime for like your average facebook game and thats reasonable. In the arcades you have to pay to customized your characters at the kiosk anyway. There is no way in hell sega ships a game without a few clothing items and hairstyles.. They don't take up that much KB's
     
  19. Alstein

    Alstein Well-Known Member

    In a way, this is the TF2 model, and if they did it that way, with unlocks being grindy outside of DLC, but being able to buy items instantly, I think it would work.

    People, especially online warriors- like to look good.

    The thing is, they'll likely just spend for their main.

    I do think SEGA would be smart to have a $50 buy it all option though. The hardcores would jump on this, and you'll make more money from that then from folks just designing their main.
     
  20. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    No everybody likes to look good. And if you can wear your customizations anywhere im quite sure everybody would. ITs the consoles that don't allow customizations for different players with signing in. There are a few who have basic outfits and its respectible that some don't like to play dress up.... im just one who likes to wear what i earned or pay for. In tournaments since this is what your eluding to Arstal VF outfits would look basic and look a bit dated.
     

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