Free throw after pull-in catch throw + shin iha

Discussion in 'Akira' started by Franz, Feb 16, 2008.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: Free throw after pull-in catch throw + shin ih

    Check out KoD's Frames Q&A thread for more info on this (see the first Question/Answer).

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">That makes sense as a rule, or do you guys know of situations where this doesn't hold (referring to throwable hitstun).</div></div>
    Not sure what you're asking? The 10 frame no-0f-throw window applies to throwable hit stuns too, as demonstrated with Akira able to dash in and throw after 64P+GP+K with just +12.

    In other words, the 10 frame no-0f-throw window always applies when a throw is coming out of an advantage or disadvantage situation. Being throwable during hit-stun is a different and unrelated property. In fact, throwable hit stuns existed in VF4 where 0f throws didn't.

    That's how I'm understanding it anyway.
     
  2. DubC

    DubC Well-Known Member

    Re: Free throw after pull-in catch throw + shin ih

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">The 10 frame no-0f-throw window applies to throwable hit stuns too, as demonstrated with Akira able to dash in and throw after 64P+GP+K with just +12.</div></div>

    Basically, I was asking if this was a rule as opposed to an exception. You seem to believe so. I'm looking at stuff like Aoi's 6p+g being just as applicable at guaranteeing 0f throw attempt also.
     
  3. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Re: Free throw after pull-in catch throw + shin ih

    Basically, I was asking if this was a rule as opposed to an exception. You seem to believe so. I'm looking at stuff like Aoi's 6p+g being just as applicable at guaranteeing 0f throw attempt also. </div></div>

    I dont think we have indisputable proof about this, but all our tests so far have suggested that 10 frames delay is the "magic" number.
     
  4. Feck

    Feck Well-Known Member Content Manager Akira

    Re: Free throw after pull-in catch throw + shin ih

    Can someone check see how much damage something does, pleasey?

    /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif> dash /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif> /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif

    I can combo the catch throw and throw fine but I can't get that guaranteed double palm in there, buffering double palm seems really difficult after /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/frown.gif
     
  5. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    Re: Free throw after pull-in catch throw + shin ih

    When combo'd, it does 20+28+30 = 78 pts
     
  6. Feck

    Feck Well-Known Member Content Manager Akira

    Re: Free throw after pull-in catch throw + shin ih

    cheers Myke, pretty nice damage /forums/images/%%GRAEMLIN_URL%%/smile.gif

    I guess i'll have to practice buffering double palms after /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/df.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif a bit more now.
     
  7. Cuz

    Cuz Well-Known Member

    Re: Free throw after pull-in catch throw + shin ih

    <s>Can't you just /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif after /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif to have the double palm come out? I know one of his surprise exchanges works that way.</s>

    Nope it's /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif that has that property. Woops.
     
  8. Feck

    Feck Well-Known Member Content Manager Akira

    Re: Free throw after pull-in catch throw + shin ih

    /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif> dash /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/g.gif> /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif is hilarious to do on people, not much damage though /forums/images/%%GRAEMLIN_URL%%/frown.gif
     

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