Tibal - cheers! NinjaCW - yup I am up for it! Around 6:30 - 7 like last time? If you want to, we can also play during the weekend. Just let me...
Re: 5 Steps Introducing Virtua Fighter's game syst I'm not sure if I understand your post...but the first step is described in the first post of...
Correct. The very first paragraph of Version C Revision Example of where 0-frame throw occurs in Version B, but should not in Version C -...
Yeah, what Myke said. Moves with any "??" are the one's that I am not 100% sure. Once those changes are confirmed, I edit out those question marks.
Well, it depends on what you want to do with the box step... Each one has its own specific uses. What exact purpose do you want to use stepping...
Hmmm I can't help you on controller issues, since I use a stick. Are you able to sidestep or do the defensive move normally with the analog...
[img] or [img] -> neutral -> [img]+[img]+[img] Think of doing the move as a sidestep (ie Defensive Move) first, then quickly input P+K+G. Hope...
Thanks, Jeneric. <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body"> <div class="ubbcode-block"><div...
This is an attempt to summarize all the character specific changes from Version B to Version C. Thanks to Srider, Godeater, Makatiel, Reno, and...
That is a bad Japanese-English translation on my part. The literal translation should be -- "26 frames until acceptance" -- basically after...
VF5: Evo in July 2007 So, imho, take the information with a grain of salt.
Re: 5 Steps Introducing Virtua Fighter's game syst Robyrt - thanks for letting me know. I just played my friend's 360 version and saw the...
Re: Cleveland Alright, I will give you a call before I head over to your place, 6-6:30 or so.
Re: 5 Steps Introducing Virtua Fighter's game syst Diagrams are on the work....slowly....
The window is very small...basically its approximately the amount of "active frames" the move actually "hits" (look at the command list for more...
Re: VF5 XBOX 360 First impressions now that I have ...just a couple topics below, Leonard_McCoy already started one.
Those numbers are referring to frames. Frame Guide This was made by Myke during the VF4 days, the basic frame information still holds true for...
From top to bottom - 1. During catch... 2. During change... 3. -> side throw 4-6. side crumble 7-11. stomach crumble 11. -> low throw
<span style='font-size: 14pt'>5 STEPS to Memorize: An Introduction to Virtua Fighter's Game System </span> [color=#993300]<span style='font-size:...
Re: Cleveland JimSensei - not that I am aware of. I don't plan on attending, unless I visit friends in Columbus. NinjaCW - barring any bad...
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