A nice point and people certainly can translate the play on a general level, but in those examples it seems that there were some issues. SF2 on...
Re: Hi, I'm new and VF rocks :) Here's an old post I found helpful: <A target="_blank"...
As far as I know, the only VF game (with a truly VF resembling engine) that had character specific endings was Virtua Fighter Kids. Besides that,...
Re: thread vieweres: replies to several Hehe, memories of E3 Gathering matches come to mind (and I'm sure that's what he was mostly referring to...
Re: Amen! (nt) <blockquote><font size=1>In reply to:</font><hr> Sho 'nuff! <hr></blockquote> Damn!!! That movie was the bomb!!! I saw it...
Re: My analysis <blockquote><font size=1>In reply to:</font><hr> I think part of what we fear -- this game becomming more and more can combo...
You're referring to the small flash on the lifebar right? What comes to mind for me is that the game is just reminding you how much damage was...
Re: My analysis Should we be using framerate to compare the overall gamespeed? Or input speed even? VF2 and VF3 are both 60 frames per...
Damn the game is fast! Thanks a lot for the links. Also thanks to Vicks for the pics earlier. Besides the character select screen, I...
I'm all "tripped out" out at the moment, but would've loved to have watched. Good luck Myke!
Can't wait to hear what you have to say about everyone. Well, I just wrote how I saw your Akira. From my perspective, it's a very nice Akira....
Just clarifying that the comparison is on Ice and Adam's end. In case someone reads Ice's post and thinks I'm talking about Mutant's Shun in a...
My bad on Adam's second streak. Sorry about that Adam. Much of Friday night was a blur to me (as much as I had a blast with the matches and...
I just got back, booked flights, and read up the forum following the last day of the E3 VF Gathering at Spotlite's place. I'm just gonna write...
Re: Need contact info for UK'ers Hatim/Ryan Oh, btw: CHEERS!!! To the Euro-VF Battles! And CHEERS!!! to the E3 Battles as well[img] -Chanchai
<A target="_blank" HREF=http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/sketchyNPR.html>Play Quake like it was pencil-sketched</A> Much like the...
I accept the low P being blockable high in general. I don't really care too much about the whole thing. The way I see it, it was well...
Can you actually shorten the disabled state (no idea what to call it) from a pickup by struggling? You give the "against the wall" situation so...
Alright, many of you probably heard it already, some of you probably haven't.... Here's one of the many stories on it: <A target="_blank"...
Actually.... I'm curious about the views on recovering out of stagger... I mean, I certainly believe that in VF3 at least (assuming 2 for sure...
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