Relax :) maybe they simply haven't motion-captured all Flamingo moves. I'm calm and Flamingo gets returned
Plus, Akira on the same video is free of this effect, so +1 to stella specifc dural/cyborg/trenning-puppet theory
I'm really impressed by the folowing non-fight elements while building the tension.. 1. the rhytmic sound of forming steps 2. the fact of climbing...
Would be nice if violent scene could be skippable due to a setting in the game options.
Also there is info on Steam that is more verbose and complete.
Peace @masterpo i'm glad you like the new direction. [SPOILER]
Also so far all update statements have been more verbose. :) This one is very word economical :)
> Player Data within their Battle Log this is awesome, thanks @akai i missed that and so very helpful
Interesting thing is that there were 5 3:0 matches in top 8, see [ATTACH]
so how got qulified so far? 1. chimpanj (Comobo Breaker) 2. vrigo aka barugo aka jeanogre (Japan offline qualifiers)
top 8 was also streamed for North America variant, so very likely
so what is the complete setup? i remember that (@Blessy ?) once told me how to do it, but now i dont remember :). More or less it was 1. go to...
If so, then i just learned it. Good to know.
same for 4kppp on side NH on Taka ;)
TIL The holy grail of game creators that is digital copy is killing game creators as well. "live by the sword, die by the sword" Why? Physical...
Also one of previous version had sober thing, like [ATTACH]
Actually, whenever you build a new fighting game you should start from this feature. this feature and done that way. The idea and the realization...
Japan has one advantage, that on a small area (comparing to other regions like EU or US) you have many player. However, we can copy that anytime...
Better more than less :)
This feature is a must everywhere since now. So awesome and perfect.
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