You can block 2/8K+G after side techroll too as far as I know. Correct me if I'm wrong. For me it's just one of those options Goh has against...
<div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">You have to assume some things like that STEP K in...
Jack-knife second kick definately cancels to FL df+K,K~G. FL df+P,K exists. It's the usual "continue with df+P sequence" stuff that reads there....
Back when I didn't have a XO stick yet I used X, Y, B as G, P, K respectively. Played with 3 fingers. That's it.
No, it's not 1 frame. It a helluva lot more. The timing for most hit-throw and on-hit strikes in VF is pretty lenient. As for f,f+P (and most...
Maybe if you added the link too
Oh yeah, I thought all this time that 1 for Sarah was b+K+G~G to Flamingo but now I finally realized it was Moonsault.. Forgot the move...
Lau has P+K~b
OM has evasive properties. It can even go through fullcirculars and throws if timed right... Brad's DMPK isn't anything to write home about....
If it's that fast I'll have to start using it loads more. Have to test the speed to be sure though.
<div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body"> Elbow just like everyone else. If you use a slower...
Hum, I'm not sure if this is of any help but I watched a couple of your matches and came up with a couple of things. - Like Jeneric already said...
Re: 2 pk and 8 pk It's still a good-to-know-it's-there kind of move in -7 - -9 situations. Clashes throws and kills most elbows.
Even if we aren't it would be kind of relieving to have a definite "no" instead of this constant insecure waiting.
I would like it if [img]+[img],[img]+[img] would do a backthrow if you subaki'd a backturning punch. My guess is it still doesn't do anything but...
You get guaranteed 0-frame throw from both and then there's the old stance specific sabaki -> throw without delays, but the advantage should be...
- [img] [img] crouch stagger - [img] crouch stagger - [img] [img] [img] slam / flop on hit and counter - Wallbreak mentioned in [img]; [img]...
If you win a match it still might mean you had to adjust to the opponents game during the match and change your strategies a couple of times....
hold the direction for a while (as in during the last input) to get the move out. Or do a slide from forward to down-forward like some folks...
Hehe, I didn't even remember that move existed.
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