6K doesn't register on the combocounter but it definitely seems to combo. Whats more, I couldn't duck the hit to get lower float or get Goh's 46K...
Everyone definitely should not have counters and low throws. Just like everyone should not be able to launch you for -15 or everyone should not...
3K+G from a further blocked flip seems right out impossible. Not that it would happen often but when it does... Also "requires pinpoint accurate...
Goh's a judoka and he's kicking people in their heads and asses all the time; it wouldn't be impossible to implement a boxer at all. A few illegal...
Why are we still going on with the flipkick punishment? And why are people still going on about 3K+G? 1. Landing 3K+G from further away blocked...
I also liked Kurosawa in Last Bronx. I call 3K,P Yakuza string. I think 3K looks more the part.
Madone: There was nothing special about that Lion combo except delaying the first P slightly. No strickt timing on 66P+K. Been a long while...
3K+G from max range flip is near impossible while 66K,P always reaches without so much as a need to dash even from max range. 66K,P also deals...
Character (match-up) specific intros could be pretty cool. I like that.
Why not take a full 66K,P float instead of that? There's some time to dash in for that too.
Not really sure if I have a "signature move". I'd like it to be Goh tsukamigaeshi though I guess I'm more about spamming 33P. I'm started...
- Bounds? - Limiting throws to 3 escapes? - Vanilla VF5 juggle mechanics? The current wallcombo mechanics to some degree? - Buffed up backdash?...
Looks like Eventhubs symbols.
Circulars CHing evades is a good thing. So is moves CHing backdash due to it's strength in FS. One thing I'd change though is the ability to...
Not that shit. That was probably the stupidest goal in Evo quest. Then there was win n matches without ringouts. The former actually prevents you...
You just have to time the last kick to when the last P hits. IIRC it's a 3 frame window. For the 43P+K one, you answered it yourself.
4K,P, P, 4P,K, 4K,P, 46K+G works up to Goh. Don't remember the damage for it but over 100. Your #2 seems to be missing 4K,P before the finish....
5 minutes testing: No combos out of ascending PP on open field, not even on Taka though KNDs like that tend to give something on him. ps. why...
Chibitox asked me earlier today about 2_6P+G into a wallhit. I kinda thought the move is utter BS in FS but I guess I've just tested it on Jacky...
I didn't apply. And I'm lazy, if someone else does it, no need for me to worry about it. I'm fine with just providing content. I guess I should...
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