Fighting games in general exist in a bit of a time bubble. I'm perfectly happy with how Wolf looks but Akira had gained a bit of gray in VF5 so he...
If Stella doesn't have Flamingo then I'm pretty sure we might later see Sarah as a DLC character with the stance. Also as a former TKD...
Also both characters are standing with either of their legs forward or back so open and closed stances are likely still in
A few things I've gleaned of this. - The characters look phenomenal except Akira looks a bit too young and Stella's boots are merged into her...
Every character has 221 health
Lei 3K staggers on side crouch hit
I'm unsure but quite doubtful this was the case before but sidehit 2KP is hit-confirmable on NH. By extension, side 2KPK vs Taka is also...
Added 1P+K stuff (fuck this inconsistent abomination of a launch type) also added a few misc combos here and there CH 6K+G, 3PP, 2P+K... 2_6P+K,...
Added combos for 4KPP Also added a missing 46P+K combo vs Wolf and Jeffry. The latter can be landed on big back characters with some wonky delays...
Also, 46P, dash/delay 2K+GP, 1fk 2P, 2_46P does 69 on Vanessa reliably. Didn't try others.
[ATTACH] I assume the [2_][3][P][K] is supposed to be shoulder? I can't make this hit either Vanessa nor Blaze. Didn't try others. Is there...
[ATTACH] Hello, I was testing stuff for fun and I don't think this is correct. I tried these on Lau and Goh and both of these combos connect from...
The post on the official discord is heavily implying that they'll stream some matches from top 24 but the stream starting time aligns with the...
That one was NH even from front since FS, yes? The funny thing about that one is that if you hit a crouching opponent to the side it no longer...
So I learned only today that 2KPK is now guaranteed on Taka's side on NH instead of requiring a recovery or counter hit. That should probably be...
46P+G is done. I started on 8P+K but I'll have to get back to it on another day as I'll have to separate 8P+K and BT 8K into their own categories...
Added the final combo for 6K+G so that should be done and unless someone has better combos for 6K wall hit that one is complete as well
I know Goh's 6K!P+G air-throw has a smaller window the lower the opponent is in the air. I've always thought there's a "throw hit-box" appearing...
(P)K CH is complete, added most of RD K but I lost my juices before I finished it because it's pretty testing intensive one for all the specifics.
Ah yeah, I haven't added all the categories yet such as side wall stuns and splats and a couple of minor launchers. Should at that too, yes....
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