Oh and I forgot over-utilizing the [6][6][P]+[G] catch throw. Use it [img]
This really surprised me! Its a cool thing, although of course they will propably forget it from the next installment of the series..
That is actually unsafe. I trained hard to rid myself of that habit.
None of them will go under FL [3][K] when Sarah is at +6. Provide me with a video and Ill reconsider. <div class="ubbcode-block"><div...
[1][1][6][P]+[K] For problem situations. In framewise advantage I would propably use [4][6][P] or Gohs knee. If opponent uses primarily high...
Not to mention it is fullcircular crescent and cannot be sabakied or reversed by anyone except Aoi. The second kick is also advantage on block in...
The doublepalm isnt guaranteed. Not in 5ver.B, not in R I guess.
I believe it take slightly longer to turn around from a backturned situation compared to sideturned. My option would be the same as with some...
The characters with Anti-Sarah tools that I mentioned to my knowledge are Aoi (tenchi), Shun (BT Sou P+K), Lion (qcb+P) and Goh (b,f+K). If Sarah...
We have to start somewhere. FL K is the basis of Sarah's FL game. Sarah also has tools against the aforementioned opponents tools. Not to mention...
Ok Ill write a little bit of something. The thing with Sarah is that if [4][K] is blocked then her FL [K] cannot be interrupted due to its...
I thought you cant use dural in online play?
I dont think some people are taking this thread seriously, which is good..
THat is fucking retarded.
Thing is, Sarah doesnt have normal throws in flamingo so theres no 'real' nitaku situations available. Her flamingo throws are catch throws and...
No, I agree. I know it was getting inside my head back then losing to better players than me. Now with VF5s system with easier defending gameplay...
You cant cancel it with anything.. It can be itnerrupted by lots of things.
That thought had crossed my mind but I dont know the system inside out so I cant say.. Stair stepping would have been crazy difficult in Evo but I...
The reason I said that, is that as far as I know, in VF5 there are few frames (like 5 or so) after movement inputs after which you can not cancel...
I heard that its not regionfree after all so its only playable on japanese and maybe US Xboxes?
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