I tested the combo and found this out: [4][4][P][2][P] ===> [P][P][P][2][K] always misses. [3][P][P][P][2][K] only works in one stance, and the...
doh, yeah it was... also to ltTitan: The uf+P+G works against predicted dodges, even if the opponent likes to dodge with throw escapes they won't...
The palace stage was put in there so PS2 people feel they have the extra. Ditto the training mode stage. Nothing about the existence of the stage...
now thats four options. its not that cut and dry. The stuff you're citing is a variety of options one has to FOIL reversals, of course I know...
Re: ground throws, I can't speak for goh, but they'll work even if the opponent's been down for a while - they seem to miss usually because of...
Yes. The wolf player in this clip is indeed hiro, and I'm pretty sure he could spank barenuckle, and maybe anyone else in the UK. That particular...
These are pretty good combos, though the challenge was to find combos more damaging than the ones I've listed. [img] I could only wish b+P...
If that combo works, it's about half their life yeah. But the df,df+P comes out kinda slow, I wouldn't think it'd work after bb+P,d+P....
Pai always sweeps from her rear leg, so it depends on which leg is in front.
also, bear in mind that like most throws, if they duck it misses, but unlike most throws, it takes forever to come out. If you're gonna surprise...
I see your point, and for a lot of the newer stuff that's come out the japanese terms are used... i.e. AS3/fujin for akira's d+K+G three hit...
The throw escape window is within x frames before and x frames after the throw starts to happen. Like if you enter a throw ten frames before the...
anyone confirm that more than three is doable ? Through either a PS2 (set up action 1-4) or through special equipment?
nope nothing is guaranteed after df+K... everyone's df+K falls into two types, the kind that never knock down and the kind that always knock...
also, when you do such a risky move such as a reversal in doa3, you should not have the benifit of excaping from your punishment. what kind of...
Actually the b,df+P,P is fine vs. humans. Like I said, it's damn near unstrugglable.. and the wall bounce often is suitable for a pounce.
Re: [VFDC CHOICE] Help with Shun .. . it wasn't very clear, but I'll take your word for it. The names the english speaking VFers give to moves...
I tested that and you're right... that's pretty interesting. Some attacks get it and some do not. But the thing I can't figure out is why....
Shun's most damaging combos are kind of sad. QCF+P -> F+P -> F+P -> ff+K -> df+P .. that's an uppercut, two jabs, the cartwheel, then the ground...
I don't think the throw is guaranteed after a MC p... At least you CANNOT buffer in a throw and expect to nail the opponent with it as he is...
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