This tread is created for pretty much any Goh related questions.
vs Taka 6K, 2P+K, delay P, 33P,K (no dashframe for 33P). 73 damage, both stances.
I guess this is supposed to be 33P, 4P+K, P, 66P+K, 6_P, 4K+G? Thanks for testing. I think one of these is supposed to be something different...
You can beat them by hitting them on the same frame as it would hit you with a more powerful move. Akira's 214P is pretty good for this because of...
Tsukami 6P+G probably is my favorite throw in the whole game. I've recently taken a special liking to Goh 66P. Named it anti-maru.
Using initial stances, you can switch them for the combolist if you use them. Taka stuff. 66P, 46P+K,P,P, 66KK does work on Taka from open. Does...
Was just toying around with Lion for a bit in dojo and this: 44K,P+K, 46P+K, 43P+K, 6PP does not work on Goh from closed (or open for initial...
Complaining about getting floated from a stagger is a bit like complaining about getting thrown. Or getting sweeped. Or just complaining about...
As far as I see you can set them up after either of those. Sarah 9K is faster than Jeff and has 9 actives BTW.
I'm not testing this but from my memory doing CH BT P,K~G, P+K counts as a combo (16f) while doing 6K does not (17f, it's UB though). My tests...
Last page. MSG #26.
The CH one is +16.
Set the opponent on evade and do something with 2 fast strikes (like P,K). The opponent evades both separately and after that it doesn't evade the...
Jeff can tag you from 3 character lengths away if you really want to but those are catch throws. This is (as far as I can tell) about regular throws.
Wolf's 41236 P+G (Giant swing), 8624 P+G (F5) and 8426 P+G (Burning hammer) have more range. Not sure if Wolf's 6 P+G has a differing range being...
Now this is interesting (no sarcasm) Here's from Jacky ST thread. I did that part to be thorough with if getting hit was the same as getting...
No you can't. Those ST extra frames you can crouch highs, block lows but you can't avoid mids and actually trying to crouch doesn't lower the...
Tested the combos listed on the combolist currently vs Goh for possible mistakes. 33P+K, 1PP, P, 43P~P+K+G, tachi P+K works from open normal hit...
3 finns as content managers. We're taking over this board.
Remove juggling and you'll just have to replace it with multiple stuns or shitloads damage 1 hitters. Juggles are good, juggles are fun, juggles...
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