4PK!K4K launches Taka now. Best I can quickly find damage wise is PPP4K but I'm sure there's something with better oki. (6P)K CH recovers long...
Basically Sarah used to have to do P+K from advantage to be able to sabaki moves but in those situations you could use any mid to interrupt the...
It does also lose to knees and double handed / legged attacks
I'm pretty sure this wasn't a thing before but Sarah FL 4P+K+G is in major CH state now.
vs Jeffry --- 1P+K, 44P, BT 2P, 46P+KP6P Works from closed on rCH* and both stances on CH same as Wolf. * Jeffry still launches higher on NH than...
I think they could just let Blaze act faster from Tiger step to the point where on NH you could interrupt 2P with TS P. None of the strings...
That's a big one! What they are trying to say is that it crumples on NH For Goh they still missed mentioning that 66K is now -7 on block
Yeah, it works on basically everyone except heavies, Blaze in closed and perhaps Shun (not tested). Against lights you need 1fk's and against some...
Funny how now that Blaze has 46PPK as a punish he can do more damage on Taka from that than from the high effort 2_6P+K punishes. 46PPK, P, 1fk...
Messing around in dojo a little with Brad vs Taka 6K+G, 6P+K, KPK works from now and it's stance free.
There is such a thing as a "failed OM" which happens if you are too far. As you already noticed you have to dash first but you should also notice...
I started my morning by quickly doing some more vs Blaze experimenting and I found something weird / interesting. 46P, P, 1P+K, 3PP works from...
1. Definitely seems like it. Anything about it that differs from 2/8K+G is for the worse. Both are -15 on block and both have 7 evade frames,...
Bounding Eileen, Aoi and Blaze after cr.s is weird now. After 3P+K you can do it on Eileen and Aoi with instant 2P, any delay and 66P+K whiffs in...
TBH I didn't specifically try the hit types. I just noticed it loses to highs in matches still and wins both MP and EL so I just assumed it's the...
Forgot to post this earlier but regarding the 4K+G guard stagger You need just 3 inputs during stagger to avoid BT P+K With 3 inputs you also are...
Goh standing throws are unchanged Tsukami escapes are now -6, front facing and out of throw reach Low throws are -6 front facing and out of throw...
Nah, the frames on CH have been changed. It is indeed now +15 from the front and +21 from the side on CH. EDIT: side CH 66K+G, Koko 2KPP is now a...
Exploring a bit vs Wolf --- 4P+K - 1P+K, 46P+KP6P Works both stances - 1P+K, P, 46P+KP6P Works from closed on NH and both stances on CH so easy...
Just to chime in on this I can land light-weight combos on Jacky and Jean from a couple of launchers on Goh now. On the other hand I can't land LW...
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