I see, these are the same concepts.
I wonder how can you measure the moves to hit on later frame? Can you apply anytime you want or is it only possible in specific setups(cases) such...
Preparing at least 3 different rhythmic or muscle memory online. The first 2 kicks can easily connect immediately so focus on how much delay for...
He would as long as you message him. But yeah he stands on Rank because most people are there I think.
You too [img] also ggs to Westtrade couple days ago.
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Can you list who needs 12f P only? Other than that, I found 2_3P(CH)>4P(Hold)>PPK =75dmg and it has good tech roll pressure.
That would be interesting, and I also have tons of thought on Kage. [img]
The ** here is very difficult to apply, and I wonder does it require a 13F punch to make that bound? Here is the example that evade cancel can...
awesome video! Is it possible you can post all the combo contents? Thanks in advance!!
This is the stupidest message I've seen. [img]
Don't forget ETEG on the free way this time!!!!
"On Xbox Live, if they ain't hatin', you ain't doing it right." >VF5: Final...
[media] This is the video my friend tested before. According to what he said, it's the situation on the tech roll position, which is relevant...
Hum, interesting and I believe what you said. Average over 1 hr straight with different JP players on PSN, I never had spike issue. I'm glad...
It is the new system, and I wonder if anyone can explain this non-evade situation.
I assume this is because of the ISP company(IP/ports conflict?). Like JTGC said, we have suffered this since day 1 and no solution at all. I'm...
FS online is way difficult than vanilla, even though SEGA emphasizes the connection has been improved. Under my turn but eat a CH instead totally...
Is it workable on Ver.A?
Any move less than 15f(need to be confirmed) is able to punish throw whiff, and AK 46P is the best example.
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