There are other people, like you, who also favor multiple throw escapes, as if the loss of these is somehow detrimental to the game. However, I...
BG_Akira brought this to my attention: http://lettuce1789.blog133.fc2.com/blog-entry-960.html I'm not sure what Lettuce is saying. Are there...
Is there any word on a feature to set the CPU to perform certain moves a lot? I remember that some game had a training mode where the CPU could...
This video shows some cool things for Goh: [media]
Zakk Wlyde was wasted when he wrote that.
Happy Birthday Plague!
You guys know what I mean. I meant that Marly asked if it's a natural combo against crouchers, and the reply was basically, "No, it only...
What's the difference between these two quotes?
I've neglected to mention that counter hit damage does not represent the frames situation on a side counter hit. The base damage is used to...
I think, but am not sure, that [P][P][P] is a natural combo on a side hit.
Why do you think that games like Street Fighter and Tekken require relatively little effort? I don't know about Street Fighter, but Tekken... you...
NCc and NCC make no sense to me, and I've only seen the Tekken community using that kind of notation. It's not a natural combo if a counter hit...
Just a minor pet peeve: It's Ohsu, not Oshu.
This might be it's own idiosyncratic mechanism not present in all techniques. The system may read which of the attacks have hit already and which...
Brad's command list has been updated. @C_3: Japanese Brad users Chino Brad and bokkiakia are also very good. As far as that 12 frame...
Full circular moves should not yield a counter hit on an evading opponent. Do you have evidence to the contrary?
Yeah, thanks for that akai. Nonetheless, there's a difference of one frame before the first Swallow Kick is able to damage the opponent between...
In the situation at which you are, the execution speeds are the same, yes. "Neutral" maybe wasn't the best term. I think that in general a...
Yeah, you buffered the move Dennis. However, if there's any time to buffer a move at all then this mechanic is non applicable no matter how...
Okay, there's been confusion over this mechanic in the Shout Box. I'll expound upon El_Twelve's explanation the best that I can. The mechanic...
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