<what to do during a specific state!> Wall Lick ---- [2][K] This is the safest and easiest option by far [1][K] [1][K]+[G] [3][3][P] [6][P] Low...
[6][K]+[G] ==== normal hit [P][K] normal hit [P][K][P]/[P][P][P] ??? (might work vs Taka?) counter hit (15 frames) [4][K][P] (wall hit possible)...
Compiled Combo Data V1.01; still does not have all the character specifics (Taka combos are far from complete as well), but this is probably the...
Jeffry’s throws ==== Neutral ---- [P]+[G] is one of Jeffry’s most important throws. While, yes, the damage isn’t that great, being only at...
Downed Attacks ==== After a knock down, and the opponent doesn’t tech immediately, some form of downed attack is possible. Downed [3][K] ----...
[P]+[K]+[G] ==== Threat Stance is amazing. The function has changed considerably, and as a result, the applications for this have been changed as...
<span style="text-decoration: line-through">Uh... I could have sworn the whole topic of the thread was attacking rising opponents (hence I misread...
[K]+[G] ==== Let`s start with the bad. This is a slow 26 frame high, and while this is arguably (I`d argue for one of the best in the game in...
Okay, I thought you were just joking earlier, but you really are an unimaginative and extremely lazy player. I mean, [6][6][P]+[K],...
Or, a basic thing to do is block that rising attack. If you can guess what they'll do after you block it, use that. If you expect abare, a...
[P]+[K] ==== This is a 15 frame attack, and because of this distinction, it can function as a intermediate-species to an elbow-class attack. But...
There are so many factors to take into consideration in order to call out the `best.` Maybe I think this thread can instantly become more...
[K] ==== Jeffry’s new [K] is an awesome attack. While his old [K][K][P] was a decent attack, the new [K] and new strings have better uses and...
Also a quick addition to [6][P][P]: it is useful as a punisher when the opponent's back is to a wall, as it allows for a free [2][K]. ======...
It's been a while since the last post, so I feel like giving an update. Making some progress on the movelist discussion, hard to find time to...
Decent write up, but the game's characters have way less than hundreds of moves per-character. Saying something like that will no doubt scare...
Making some progress, but still not ready, so here is a compilation of things that you can combo after. With Jeffry, at least 75% of his striking...
1:13 Good example of this, though why the player, did [6][P] to get out of BT or not do a better combo is silly. Probably explains why he is...
After playing a lot lately, updates. 1. [P]+[K][P]+[K]+[G] is pretty good. It's not as good as a high elbow... but it's fine. Moot point. 2....
So my current project of outlining all the moves, and updating all the combos is really ambitious, no idea when it`ll be done, but because there...
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