Fought against my first Jeffry ever. Ran away after winning one match in a 4 game session. Ended up being joined with him 2 times after he...
I think some of this might be of use here. Summary, [1][K]K:, and all attacks similar will not knock down Taka on normal hit until at 23 drinks....
You're forgetting something important: [9][P]+[K] can lead to free ground throw. Not a lot of damage with [3][P]+[G], but [2][P]+[G] is the real...
I think it is a matter if you playing against Jeffry or not. -_- While yes, FS has fixed a lot of the retarded hitbox issues from Vanilla, I was...
A much stronger player. Though, character-wise it strangely fits in with the tiers, but this changes with who I'm using.
Here is a list of moves that normally knock down, but don't work on Taka. Maybe there should be a column on the command list for this...
Until your opponent locks up, you cannot do anything fancy with Jeffry. So yes, it can get boring and taxing. The best you can possibly do is...
[K]+[G]:[G] is an actual launcher, unlike [K]+[G]. Yes it is work using... think of it this way, it is a 17 frame knee launcher. Many characters...
Some more [1][P] stuff. [1][P] against lighter characters, [2][K][P] [6][4][P]+[K][P] works if no tech roll. Versus Taka (on CH) [6_][P]...
It isn`t just you. I thought the same since I first played FS Jeffry in 2010. Funny thing, I posted the same thing, got the same `it was always...
Less highs then. [4][P]+[K] is the answer to EVERYTHING (hyperbole, but it will beat out [1][P] with the correct advantage). (Taka is so fucking...
Leads to a free [6][P]+[K]>combo.
Uh, lows that give advantage on counter? Half-circular, wall stagger. You basically said it yourself. lol That's really good. -15 be damned,...
Yes, you cannot evade either. You want to mix it in with [2][K][K] as it will lead to knock down. Also, [4][6][P]+[K] guard break is good here...
[P], [2][P] are great. The frames attached to them are apparent. [P][P] is a nice high-mid, [P][K] is a good punish, made better since the [K]...
Let's not forget to mention, special high and covers hit back. Will hit even low recovering moves after they whiff. Also, it sober 3 point... 3...
Well, it's okay. Goh has a lot of good moves, [3][K][P] does not belong in an arbitrary top 10 list in my opinion, based on my experience, what...
NEW FRAMES! (add them to the command list mods!) (the attack speeds) Jump [P] 37 Jump [G][P] 48 Jump [K] 20 Jump [G][K] 48 Also, on the...
[6][3][2][1][4][P]+[G], you have two good options: [P]+[K] combos (see Reno`s Taka combo thread), or [6][6][P][P] to ring out over half-fence...
VF and top ten move lists are, in my eyes, a silly concept... so unless someone is going to, I think I just might have to make a 101 thread for...
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