In FS everyone but Jeffry has something special to them. Jeffry once had a few "special" attacks, but for some stupid reason they were omitted....
You should never lose to mashers unless you're mashing yourself. Though I must say, [3][K][P][2][K][K] is almost impossible to block online. But...
Never said it was impossible. In VF all the characters have the tools to compete, some have it too easy, some are stuck with the bare minimum....
Uh, not sure where to put this, but it looks funny and is an unintentional(?) result of the games design. Basically it involves infinites and...
Jeffry is fucking garbage. What is giving you trouble? Block his knee, you get a free [4][6][P] (offline), or [P][K] BT mix up or free throw....
[4][6][K]. It's been in vids and in the Goh top 10 movelist thread for some time now. ---- I miss [3][P]+[K], 13 frame mC only knockdown...
I miss Evo Goh.
I'm back stateside in August, host them as well.
It's also very stance/weight dependent. [3][P]+[K] boil down to this: Without a wall, [2][P] [6][6][P][P]/etc. With a wall, (versus light to...
Funny, they make all throw games a 3 way guess (even Wolf's throw stance), but not this.
Be careful using low hits versus lazy stance (at least people who know how to use it). Lazy stance [P]+[K] sabakis low attacks and can lead to a...
No fuck that. Sega can suck a dick for making a shit game. Give Jeffry a low, and a consistent anti-low attack ([9][K] whiffs a lot, and [9][P]...
Quit Jeffry because he fucking sucks?
School (Japper-knees) has been kicking my ass lately, and being primarily a Jeffry player I'm a little discouraged with how much he sucks and felt...
[1][P][P] is one of the rare attacks that goes under high attacks from the very first frames, and because of this, it is useful. Combos on minor...
McWzakky is not a player to be display Jeffry's abilities, because he still has no idea what he is doing. His play is extremely loose, illogical,...
Akira- I'm not sure, but versus Taka, [6] is his best. Aoi- With a wall, [6]. [6][P]+[G] 0_o Brad- [6] (free [3][K]? very tight timing) Jeffry-...
No. You don't use highs to punish low recovery moves. Mids, yes, special highs too. Use [6][P][K] versus blocked lows. Knocks down eveyone but...
No. Use it at +14-15 (after blocking a launcher, for example). You would need to be insane to not uses this move at all. While it isn`t the...
Mlai is correct about the need to combo into threat. But you need to connect with those transition hits, otherwise you can be [2][P]ed out of it....
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