Anyone wanna necropost the old Politics thread?
Oh shit, that's sounds like a pain (but fun to do). Also I've been updating the wiki bit by bit, so if there are other findings or corrections on...
Tons of random updates, including a number of max(?) damage combos for [6][K]/[3][3][P]/HCF[P][+][K]. Next updates will definitely be wall slumps...
When are you on PSN next?
I wish I did. Never can get anything to work though. Maybe (MAYBE) I'll work on those? But I'm kinda on a Lei Fei kick right now.
Big correction on the combo list, on jumping attacks, [9][K] is described as basically functioning as [4][3][P] which isn't true (please test to...
VF2 or VF3 movelist size, VF4 evasion and combo length, VF2/3 soundtrack, uniformity of attack inputs and yutori throw escapes from FS with more...
Many recent ggs to compton187, Faren-1, Magisestren, ChibiAirMan, @unittest , Backbonebreaker, PG67-AB, Snakeeyez59 (@Flyingguillotine ?),...
Random updates (combos vs ST) and fixes, added a huge number of combos for [6][K] vs crouch (something happened to my notes on [3][3][P] vs crouch...
In that case, especially in VF4Evo, :4::6::P: was the better option.
That is possibly due to it beating a failed evade, like the opponent evaded expecting an immediate attack, but due to the :6::6::6: input the...
That SAo X2 is silly repetition on my part. As for EI, slight delay is needed (maybe for the others). Also for the refloat-if-no-tech after...
Run some tests and double check my findings. DS [P][K] (CH on 2nd hit) ->[1][K] (40) EI ELo AO SA SH PA LI VA LA KA LE BR GO ->[2][K] (38) EI EL...
Hey Wolf Content Manager(s), I've been playing a bit of Wolf (again) lately and noticed [P][K] (CH) combos are missing so I compiled everything I...
Anyone still playing, and if so, did the patch actually fix Astaroth or what?
GGs, Dog_and_Duck and OCDemon. GG Backbone breaker. I forgot how much fun Lei-Fei was.
GGs @MagiSestren and Prettyalice, and some Eileen player who has a decent connection with me (i.e. 2 bars!).
That would be cool if they whittle down the movelists/stances/sideturned stuff and reduce the combo length. Cause I would hate to have to compile...
Boo CapricornAkira03, don't disconnect after 2 rounds. I know there's no bars, but it's player matches and I've been waiting for an hour to play...
Big update on [K] combos, which is now a section that is larger than all the Aoi/Sarah combos (seriously, it's been 7 years, get to work) because...
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