it was in reply to the guy trying to separate character design and general gameplay design but you go girl
haha okay the rest weren't "anime"
i wouldn't go that far
tekken 3 had the best character ever: a tiny dinosaur that farts
smh if this doesn't go through your head at least one point during your day [media]
even if the delay is slight, it's still a delay and that means something in games designed around small differences in frame windows. online vf...
my idea? "reboot" vf and let suda51 write/rewrite it
characters should be built around the general game design. you can't separate them, otherwise you wind up with marvel vs capcom design. you...
it's a shambling corporate monolith. the evil is systemic, not a sociopath in a cape. you can't punch a system of exploitation
ggs to blackgeneral and yoshi-...yosho-...well, i can't remember the whole name, but he had a gold rank and did lots of fuzzy-ing and failed evade...
this was a direct reference to metal gear but w/e kill the joke martial arts styles aren't quite the unique snowflakes you believe them to be....
where is cqc? why isn't big boss playable???
Your posts are weird, but I have tossed the idea around. I've tailored the explanations to clarify things to anyone who may not be familiar with...
some of the characters already have techniques from different styles. also some of the styles would be similar to the point of redundancy in terms...
i would say they could make movies out of side-stories for individual characters, but they already did one for jacky. it was called "speed racer"...
So I'm picking up where I left off in Mass Effect 3 again, and I realize now that for every good part of the game I have to go through an equal...
played some "tabark##" dude online. jacky player, mashes p+k or 7k almost every time he gets hit with something that doesn't juggle or knock...
[media] [media]
dance i wanna put you in a trance
every fighting game plot is better than tekken's...even vf's
Separate names with a comma.