I was able to do that akiralove, the exact input displayed was 33: 4 2: 1 1: 2 25: 6+P+G and it was PGS.
Like Plague said, it really all boils down to preference. On 1p side, i will either do 3346p, or 2142146, depending on if I want to crouchdash...
That feature is still there in vf5, and I believe nothing is guranteed after 43p. It's a good setup move, but can't be considered a combo starter.
Check out Wolf Combos if you want to see some reliable Wolf combos. Also, if your wolf is at 95% win, you should go to quest settings and change...
Evo AI let you seriosuly tighten your game. You would get punished with max damage when you messed up. They would press nitaku at the correct...
No online play doesn't really bother most of us, but it seriosuly hurts the casual gamer market. That kind of thing I feel is unforgivable this...
wow, it looks like damage from every combo situation has been increased pretty significantly. Thanks for the info, I cant wait to try this stuff...
Was testing this, and it's worth noting that only 2_1p floats, 1p from standing will only float at 32(!!) or more drinks. Weird.
I do it like KKKK KKKP+G i play sarah btw
I tried out 1p more on CH, it definetly did not knock down. That video maybe is from version A, or hit wolf on a jumping attack.
http://img254.imageshack.us/img254/6942/firstvf5001tq2.jpg shit doesn't work http://img254.imageshack.us/img254/5599/firstvf5002jq2.jpg want to...
Booya! Thanks a ton Myke and Raoul! Thoughts: Most throws are -2 on escape now it seems, but neutral PG throw is even on escape. This is an...
Thanks for the translation, good info!
I will be there!
Thanks Akiralove, I didn't know about those P speed changes, that's interesting. I remember hearing something about fuzzy and -6, but I wasn't...
I didnt mean to argue with you KoD, I just wanted to point out the amount of options available when nothing but a throw is guranteed in vf4. There...
thats true, -8 to -11 are now nitaku situations, as well as the -3 to -7 we are used to. This isn't a really huge difference though, because at +8...
I really like the clash system, and I think it will bring in a much more flowchart-esque style of offensive play rather than the "random" feel of...
right, you just cannot 'avoid' it if you are inputting throw escapes, since TE's make the followup moves track. You can still guard them.
I wouldn't say easier, the window for pressing G to stand becomes smaller, but you can fuzzy at much larger disadvantages (up to -6) in vf5, right?
Separate names with a comma.