Something interesting : -When kage does a combo with KPK at the end, the 9K+G is very good => if opponent rolls quickly , the 9K+G can t whiff...
Versus Taka some natural combo : -KPK deals 48 dmg ( instead of 39 versus other characters ) . i15 => very good to punish - BT P+K K => Bt...
To punish crouched, the 23K isn t a good move => that move whiff unlike 23P . I like the 4K or 4K hold =>i19 but lot of variation after. The...
What means MCH ? Counter hit ? So maybe it s working if opponent fails the destun as : SH K , Jump K ...
Some combo to do ring out : 46P+G 66 ( dash ) 2P+K P 66P+K 46K+G KK ( 67 dmg )=> to do ring out behind kage. After the dash , the 2P+K must hit...
Ok maybe what to do a low attack, the 44K+G is better : i22, -12 on block, +2 on hit and stun on counter => ch 44K+G G ( to turn ) 46K+G KK (...
I would say that to block the 1K, the opponent must anticipate il with step or crouch guard. May be it s not a good move but i am a beginner at VF...
To my mind, good Kage s moves -4K : => half circular ,-5 on block, 0 on hit, i19 and after lot of mix up . Kage is BT => 2K 46K+G KK ( 58 dmg )...
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