If you block a 2P and do elbow, you'll crush the next 2P. Just react quickly to your advantage in order to punish it.
Oh that, my mistake.
It was just explained in the previous two posts.
I did some testing with [6][6][P] and it looks like even though it gives +18 on hit, the opponent can cancel his hitstun by guarding a move. I...
I do with there were some tutorials with an 'if'. Like doing a launcher into a combo if it hits, or into TEG if it's guarded. You can set up all...
I don't know of any event that's banned them. Things like standing 720s are hard to ban because you COULD do that on a stick if you were fast...
Mine have sanwa buttons, but I converted it myself from an 'arcade-in-a-box' stick - the surface was particle board that I could easily drill through.
Against mashers, I just wait for an advantage and then do elbow. If it counter-hits, I do elbow again. If it normal hits, I do low punch. If it's...
I built mine because I do a lot of stuff on a computer keyboard, and I also play piano, so I figured my fingers might be better at buttons than a...
I have a hitbox and 2 regular sticks - I tried the hitbox in other games and couldn't get used to it. I'm gonna try it with VF a bit tonight
Rematch option that doesn't have to go back to the loading screen - both in online player match and offline vs.
I imagine it would make many of the dashing / crouchdashing / evading much easier. Anyone have any experience with it?
The multigrabs are very easy, you can buffer them as early as possible and they'll still come out. Her moves aren't especially hard. With Aoi,...
VF and Capcom games play completely differently for 2 main reasons: 1) VF's fastest attacks are 8 or 12 frames. In most other FGs, they're around...
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