By arranging matches with people who also use VFDC.
You people are deluded if you think that you can validate online FS not being dead - just because you have specific people on your friend list you...
Nobody plays this game because I SPoD them all. With Jacky.
Hazzerone.
All combos tested on Jean. Opponents back to wall. NH [4][K][+][G] [P], [7][K] (wall slump), dash up, [2][P], [7][K] 82pts (closed stance)...
When both players are standing the full 9 active frames cannot be utilised to take 9 off of the disadvantage (so, you cannot go from the regular...
With some characters being up to -8 with [P][K][G] on block couldn't this potentially be used to their advantage if the opponent is aware of the...
I think that Sarah's FL options are fairly weak as they are usually purpose specific. By this I mean Sarah doesn't have anything really strong...
This is true. Actually I'd argue the point that in a face up, head towards situation the [P][+][K] sabaki is even better than the [9][K] move. In...
Sarah has which is imo a very under-gratified move: [9][K]. [9][K] is a very useful move for a couple of reasons...let's see: 1. It is classed as...
Sarah has a couple of half circular moves in FL. This includes [3][P] where the opponent will be hit if they side step towards her front. [3][P]...
You want to be able to escape throws as frequently as possible. In VF the throws are actually particularly dangerous...the majority of characters...
As explained Sarah's throws in Flamingo (FL) stance are catch throws and so they cannot be throw escaped and like regular throws cannot be evaded....
I never said that they should already possess the knowledge of what can be done during a multi-choice situation or even when a multi-choice...
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