ah so you finally got around to it.
talking to SVGL employee yesterday, word is vf4 final will be there in about a week. // clopin join #vfhome on the EFnet IRC network
against a reverse/inashi-heavy playing style, TA attacks are a perfect yomi counter. most notably for me, when playing aoi, i fear using inashi...
if i remember the tb mook and what sumeragi posted before, akira's down-BG, SJK is still guaranteed in tb, but in a reduced 1-2 frame window, so...
i don't know if i'd call "lots of darting in and out" as "offensive", unless you mean you're offending your opponent. i guess it just depends on...
Re: Guard double command throw escape/frame stats where's my diagram, bitch! // clopin join #vfhome on the EFnet IRC network
Re: Guard double command throw escape/frame stats this is NOT a double-command TE. RTFM. you are not doing anything new. // clopin join...
Re: dodglets <blockquote><font size=1>In reply to:</font><hr> The "technique" is called rowing. It's not a dodglet (I'm beginning to hate this...
Re: dodglets <blockquote><font size=1>In reply to:</font><hr> not correct. dodglet has no CD in it, nor are you ever crouching within a...
Re: Update: tinpan_segaru <blockquote><font size=1>In reply to:</font><hr> dodgelet (crouch dash(cd), dodge out of screen, cd, dodge out, cd,...
true. i mean, in vf2.0, you could even do a iai as an option. but the point i was trying to make is that while low-kick is a poor "option select"...
i don't think it's so much worse option select in vf3 than vf2, rich. in vf3, i do one of three option selects: d+knee (low-kick if knee failed),...
isn't that a fact. // clopin join #vfhome on the EFnet IRC network
boat flip can be done with other characters as well. // clopin join #vfhome on the EFnet IRC network
Re: Site and forum updates <blockquote><font size=1>In reply to:</font><hr> but, clopin, don't you want to hear about how much i think space...
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