I've barely had time to play 2.0 but some quick testing found that [2][P][+][K][+][G] (to Zabantetsu) -> [P][+][K][+][G] (from Zabantetsu) x2 is...
I'm reading all of these changes and am smiling and nodding at every one.
A new video for beginners to Virtua Fighter, this time on evades (DM) https://youtu.be/ua9Hn7K6ZtE
Made another video for beginners, focused on the VF ground game https://youtu.be/eyMXSYLEtes
Working on video series for beginners to VF https://youtube.com/playlist?list=PLmFqzYHoI-vhaYyNpaDIoF1MPuBTMbdlw
One weird thing I've noticed regarding the training mode reset of character positions. As has been mentioned the reset is hard-coded to the L3...
I made an incorrect statement in my original post about not being able to guard Light Down Attacks, as I wasn't about to replicate it in training...
Updated to include Light Down Attacks on 14/11/2020. Updated to fix various mistakes, improve formatting on 15/07/2021. Updated to include...
My take on 'realism' is to ask to what end does realism serve the game. If it's to simulate the feel or look of a real world fighting, I'd argue...
Ahhh I think I see the issue now - If I do the combos as setup in that video (CPU guard then counter-attack) I can get it 100% every time, just...
These I cannot get to work, are they with a wall hit? While I was playing around I found some interesting ones with BT [K][+][G]: (closed...
Nice finds Sebo, have added [P][K] (CH) as a launcher to the combo list. Was interesting to see that a rebound was possible from [1][P][+][K]!...
Witnessing those moves flow into each other is like watching the operation of a Swiss watch.
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