VF5FS Goh Start Guide #6 vs Goh
-
These are casual matches before the Central HachiĆji 5 on 5 tournament.
Midi (1P) vs Shenron (2P)
There are a few noteworthy points worth mentioning from the video, in particular the potential strength of![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
and the Tsukamigaeshi throw sabaki, which becomes a terrifying prospect as you'll see!
I think Shenron's use of![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
will be great for beginners to check out. Note how it eats evades and backdash abare.
He's also really good at the throw-sabaki Tsukamigaeshi (![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
against throws), which makes life difficult when at -10f after he guards my ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
. Being able to do throw sabakis can make a huge difference, I recommend you practice this well!
Below are some points from the video I need to reflect upon, these notes will also serve as a (very) brief anti-Goh strategy (intermediate player level).
- This doesn't just apply to matches against Goh but experienced players will employ a lot of fuzzy guarding. You really have use your crouch throws here. Goh players tend to fuzzy after
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
,
against side, and after they guard. They may also try to fuzzy after your ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
and ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
on normal hit, and ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
and ![Punch [P] [P]](styles/default/xenforo/clear.png)
on counter hit so look to use your crouch throws after those, too. Of course, if they try to abare look to counter hit them with an attack. - When at +10f, looking to hit a Tsukamigaeshi throw sabaki off
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
or ![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
is a valid tactic, but also using ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
here is a strong choice as it will also take care of evades (though it will lose to
and ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
). The most important thing here is to try to get a read on your opponents habits and act accordingly. - More
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
abare with Goh's knee and a throw is good, but again, ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
is a strong option! A ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
counter hit will only register as a normal hit and ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
's hit throw won't work so I think it has a place here. - I ate a lot of fully-charged
![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
s in that video when I should've evaded or sabakied them. I wasn't tech-recovering well after ![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
either, I guess I was really feeling the pressure! - I've started using
![Tap Down-Back [1] [1]](styles/default/xenforo/clear.png)
a lot recently but need to practice my normal/counter hitchecking, the same goes for my ![Tap Down [2] [2]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
![Plus [+] [+]](styles/default/xenforo/clear.png)
and ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
.
From the author
Well, I hope this post was a nice change of pace for you guys! Please check out the video, hopefully you'll see some other cool ways to play him!
Midi
Additional Q&A
No. 169
Whenever I knock my opponent down I tend to backdash away because I don't want to get hit by wakeup attacks. I also try to distance myself and go for![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Kick [K] [K]](styles/default/xenforo/clear.png)
for oki, is this the right thing to do? I'm not sure how to do okizeme properly. Most of the time I just let them get back up and everything resets to zero. In your video I noticed you guys were much more aggressive, can you give me some pointers, please?
-Ess
No. 172
Backing away after a knockdown is actually a good strategy, sometimes. If you can time it right you can bait your opponent into trying a wakeup kick, backdash away, and then punish them when they whiff. This approach has little risk for great damage returns. However, if you're too far away they won't do a wakeup attack (though I've seen advanced players do it from force of habit sometimes, tsk tsk tsk).
Reasons to get in close after a knockdown:
1. On hit a wakeup kick doesn't do a lot of damage, and if you guard it you'll have a large frame advantage
2. You are confident you can guard against a wakeup kick
3. There are guaranteed ways to punish opponents who recover by rolling back and try a wakeup kick
1. On normal hit a wakeup kick's damage is low, and the disadvantage small (-3f). On guard you'll be at +6 so it's often worth shouldering the risk and trying to guard one.
2. Once you get used to the game, you can often tell by looking if your opponent will try a mid or low wakeup kick. When you can read your opponent, your guard success rate will improve. The frame advantage on guarding a wakeup kick is large so that's why we go for pressure on oki.
3. A guarded wakeup kick after a back roll recovery gives you an advantage of +15 frames. Guarding a mid wakeup kick will guarantee![Tap Back [4] [4]](styles/default/xenforo/clear.png)
![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
, guarding a low will guarantee ![Tap Forward [6] [6]](styles/default/xenforo/clear.png)
, ![Tap Down-Forward [3] [3]](styles/default/xenforo/clear.png)
![Punch [P] [P]](styles/default/xenforo/clear.png)
and low throws. That's the good news, the bad news is that it's very difficult to tell which kick they will use.
I hope this helps. Of course, everything depends on how much health you have left, your opponent's habits, ring positioning and so on.
-Midi
Source: Midi's VF5FS Beginner's Blog post
Author: Midi
Translator: Modelah - This doesn't just apply to matches against Goh but experienced players will employ a lot of fuzzy guarding. You really have use your crouch throws here. Goh players tend to fuzzy after
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