Work in Progress – This is part of the Character Moves Project which is to provide an organized and intuitive way to view and discuss the game system. Situations This will be a hub for the situation topic threads (ie, similar to the "character" moves threads The structure of the Character Moves Project is based on the following – At any given moment, the situation dictates what options are available to each player. The consequence of the players’ action changes the situation. In most situations, players have numerous options available to them. Deciding on what option to execute (the action) can be simplified into three broad categories (not mutually exclusive): Attack (A) - action that directly deals damage to opposing character. Defend (D) – action that involves receiving an opponent’s attack and directly negating damage done to your character. Movement (M) - action that affects a character’s position or stance and can be used to avoid opponent’s attack. Taking into consideration both players’ action at any given moment, there is 9 possible situations: <span style="font-family: 'Courier New'"> Attack-Attack Attack-Defend Attack-Movement Defend-Attack Defend-Defend Defend-Movement Movement-Attack Movement-Defend Movement-Movement </span>