Dojo glitch?

Discussion in 'Console' started by cobratron, Jul 26, 2012.

  1. cobratron

    cobratron Well-Known Member Gold Supporter

    Was in the lab lastnight. CPU set to CH and all my combos were doing +5 more than usual. Switched to and from NH/CH and same thing. Backed out to the main menu and re-entered Free Training. Damage went back to normal. I didn't do anything out of the ordinary and only changed 1 setting before "glitch" happened. What gives? Has this happened to anyone else?
     
  2. SQUIIDUX

    SQUIIDUX Active Member

    PSN:
    SQUIDUX
    Never happened to me. 360 or PS3?
     
  3. AnimalStaccato

    AnimalStaccato Well-Known Member

  4. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    That west coast weed man, every time.
     
  5. SQUIIDUX

    SQUIIDUX Active Member

    PSN:
    SQUIDUX
    haha. @tricky made he has a prescription for it?
     
  6. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Any chance this would be related to Jean as dojo opponent who gets hit by a bigger CH bonus than other characters due him using Charge K as CH move? (The move does more damage, therefore opponent gets bigger CH bonus)
     
  7. cobratron

    cobratron Well-Known Member Gold Supporter

    OK I think I was using Jean...and this was on ps3.

    That's probably what it was manji
     
  8. Ash_Kaiser

    Ash_Kaiser Marly you no good jabroni I make you humble... Bronze Supporter

    That's definitely what it is. It only happens with Jean due to his move having a higher counter hit damage % when beaten.
     
  9. Feck

    Feck Well-Known Member Content Manager Akira

    Wondered what the hell this was when testing combos, a few max damage combos are shared for Akira, Jean and Jacky but in dojo they end up doing more damage to Jean [​IMG]

    Shall I just minus the extra damage he gets when posting combos or post them as they are?
     
  10. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Well the standard that Marly is trying to drive through, is that we minus the launcher damage from the listed combodamage, so it doesnt matter what you use to start the combo with.

    But yea, technically you can just ignore the extra damage, since in a real match the damage will vary slightly anyways depending what move is being interrupted.
     

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