1. HOTDOG! The VFDC Combos database is in the process of being updated for VF5 R.E.V.O by each character's Content Manager, but here's how you can help! Each character sub-forum has a pinned thread for REVO combos, so simply contribute there to assist the Content Manager's task in maintaining the latest and greatest combos for all to enjoy!
    Dismiss Notice

Cute use for Kage's jumonji clap.

Discussion in 'Junky's Jungle' started by CreeD, Jan 31, 2003.

  1. CreeD

    CreeD Well-Known Member

    Edit: The part about P,K floating was wrong! Sorry. What I saw (in daioh_ero021130_10.wmv) was that P,K has a nice REfloat ability if it happens to hit an opponent who is airborne or crumpling. So JM K+G -> P,K -> dragon punch is a combo in evo. However from what I've heard, P,K cannot float on its own. Bummer.

    For example jumonji K+G -> JM P,K -> DP
    A little fooling around revealed that Kage's P+K clap, when guarded, guarantees a jumonji stance P,K combo. In version C, that's neat but not so effective... 27 big spanking points /versus/images/icons/smile.gif

    But in evo, IIRC, I've seen that the jumonji P,K floats sufficiently for a dragon punch. That would make the clap pretty damaging (say 51 pts
    for P,K, DP) ... use it like an akira high guard break.

    Also tested JM clap into catch throw, something I'd seen in clips. It's not
    a combo (they can use any low attack to get out of it) but it'll beat any standing attack. It might be worth playing with until the opponent figures it out.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice