Anyone use this ender on Taka?

Discussion in 'Wolf' started by Gaeley, Jul 25, 2025 at 10:02 PM.

  1. Gaeley

    Gaeley Member

    I was labbing Taka a few days ago and discovered something regarding his knockdown in the Wolf MU. Namely, that in the few juggles Wolf can get against Taka (Like with [4][6][P][+][K]), end the combo with [K][K] and then use [4][6][P].
    • From here, if Wolf DOES NOT charge it and Taka DOES NOT tech roll, it will hit him for a big chunk of extra damage.
    • If Wolf DOES NOT charge the move, and Taka DOES tech roll, then wolf is minus, but safe, recovering in time to block a jab.
    • If Wolf FULLY CHARGES the move and Taka DOES NOT tech roll and decides to get up with [P], Wolf will recover in time to block a jab
    • If Wolf FULLY CHARGES the move and Taka DOES tech roll, then he has to IMMEDIATELY side step.
    • From teching, if he blocks, his guard is broken and he can be floated from the stagger for a bigger combo than what Wolf usually gets which will loop into the same situation.
    • If he gets hit, hes going to get hit with a huge combo.
    This is all without even talking about the fact that Wolf can cancel it, too, if he wants to fake the Taka out into stepping on wake up. I may have just been having too much fun labbing the situation, but if any more experienced players here have any thoughts on if this is worth looking at, please let me know.
     
    Mister likes this.

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