In regards to this could we add notes on Lion's 6P that it's +7 on crouch hit EDIT: crouch CH = crouch hit and on Jeffry's 6P that it's +5 on...
Pretty sure it's showing 13f exe because if you go and kick into the sabaki, Goh's 46K animation completes completes in 13f from that point on....
Testing Blaze P+K+G sabaki now, it deflects on frames 1-15. +15 - +29 vs high punches and elbows +25 - +39 vs high kicks
I think they've been largely tested but the results are buried in various threads on character forums. Here's Goh's...
Added some side wallstun combos + a new 2P+G combo on Jacky
Kinda yes and no. Some moves do have different sound effects on NH and CH which might help for confirming something like a P, 2P or 6P. Other...
Haven't added it yet (will do when I get to BT 8K) but there's a nice upgrade on 8P+K and RD 9K+GP and probably BT 8K vs Taka 8P+K, 2P, P, 1fk...
RD 9K+GP has been added + one more 8P+K combo for Wolf and Jeffry closed stance
[ATTACH] All of Blazes side throws say on opponents right. Falchion and Strike back are on the left side.
Added some 8P+K open stance combos that surfaced recently and added combos for 426PP!K 426PP!K, KKK ended up being redundant since 426PP!K, P,...
Added HOT DOG The last 3 combos are redundant but I left them in just as ideas of what you can do with it.
Added side CH K+G
[ATTACH] This one does not work on Blaze, but it does work on Jean
[ATTACH] I tried Jacky, Aoi and Goh and this combo wasn't stance specific vs any of them EDIT: Add Blaze, Shun, Akira to that list. I don't think...
Added Taka natural combos and Shun sobering + of course I forgot the Jeffry specific 3P+G combo from the list
Courtesy of Tenguman 3KP, P, 1P+K, 46P+KP6P 90 damage vs Lion (closed) and Vanessa (open) 117 if you do it after CH 6K with the stances reversed...
3P+G is tentatively done. I was a bit hesitant putting some of the 3P+G, 6K+G combos in there, especially the one vs Kage & Wolf since why...
momentary touchdown, the wall hang stance thing EDIT: Decided to add a couple of misc combos in that were missing - Finally added 9P, P, 2P+K,...
Also checked that MT K combos work exactly the same as CH 1K+G ones so "added" that category by merging it into 1K+G's
Back to the grind... Added BT K+G as a category and added combos for that.
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