That's weird - the Arcade CPU seems to be a lot less clueless in that situation, then. After doing a b,df+P and f+K,K, the CPU techrolls more...
This is probably just my suckiness, but I'm having a hard time timing the sidekick to get that back stagger from a tech roll after f+K,K.
You can find them (without framedata, as it is not available) on http://virtuaproject.com
Has anyone compiled a list of guaranteed reversal or throw followups - eg. which allow ground attack, which allow ground throw - and the likes?...
The complete opposite for me - I've never learned to pull back on the stick. When I pull back, I want to move back. I never really got into games...
Re: reversal timing Do different reversals have different hit windows? And do inashis share the same window with reversals, or is their timing...
Yes, I have played quite a bit of DOA2 - and I agree that the game is very boring - especially with the easier reversals. But that really doesn't...
Whine, why doesn't anyone make a fighter where reversals are actually the best way to deal with an anticipated attack? Ofcourse the one eating the...
TA really has it all - and yes, specifically the Uberhack. Too bad not many play it these days. Maybe an Open Source implementation of it should...
Whoops yeah, counted it the wrong way in the message, meant to pick a 14 frame execution move. Thanks - that cleared it up. So does this...
I was reviewing the throw frame data on virtuaproject.com and a few things puzzle me. But I'll start from the basics. First of all the...
Sorry, your site uses JavaScript to browse, so it doesn't help me much. I'm not too much of pages that can't be displayed without JavaScript - I...
This probably is not the best place to do this, but I do have a problem. I'd like to see Aoi perform in some higher level matches. But all the...
As I understand it, the TT P+K+G,P,P last hit must connect and you must have 10 DP atleast.
Well Soul Calibur is the perfect 3D fighter - atleast until SC2 comes out [img]
I don't know if it's prudent to post virtuaproject links directly here, but I hope some admin will rectify me if it isn't. Here's sarah's frame...
Whoa hmm. The movelists (both here and virtuaproject.com) say that the second part is 'b,d+P+G' _or_ 'f,d+P+G'. But I'll try your version - if it...
Well this tells me that it's not my timing that sucks. So it's either execution speed or spurious inputs. So if a f,d+P+G comes out as...
I have been around the VF series from VF1, but I have never played any of the games extensively. But the game I have played extensively is Soul...
I am quite certain that PPP is not guaranteed after b+PKG, atleast the punch variation. The computer has never struggled from that in time, but...
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