oh my... You're a complete fool to post this crap as most of it has been known for YEARS (7? 8?). And you still managed to get some things wrong....
I've checked your HTML code and it can be made MUCH smaller and still work perfectly. Plenty of trash there ;) The tables don't look too good...
May I ask why the movelists are so damn big? ;) I checked VF2 Akira one, and it's 144 KB, come on!
Kage SE -> df+K+G, Jacky kickflip = Jacky MCs Kage Kage SE -> DP, Jacky kickflip = Kage Mcs Jacky Check it foo! ;)
> if you know that kage is going to do his uppercut after his f+pg throw, > just do a kickflip as soon as you can, kage will be hit. Not...
What kind of idiot are you? He does a KICKFLIP in the intro. And stop yelling.
As far as DLC goes, it's been said before... the "trick" ;) is to do f+P,b as one motion. So here's the whole sequence: 1/ df+K+G 2/ f+P,b 3/...
It depends on number of your posts... please try to refrain from posting anything just to 'advance in ranks'. Rather post nothing than post...
"I want this, I want that, and this and that..." What are you, some kind of weirdo? Like Owen said, there's a fuckload of VF2 stuff lying...
Like Llan said, there isn't much available for those characters... usually I simply crouch dash (df,DF) "into" opponent - if he rolls to the side,...
Maybe db+K floats when eg. it interrupts a move of certain damage? 30? I'm too lazy to test it... by the way, it doesn't really float, just knocks...
Oh come on, EVERY MOVE knocks down if it interrupts a jumping or hopping attack (or even just a jump/hop without an attack). As for throw...
Uhm, db+K doesn't knock down, even on MC. Plus it's throw-counterable when blocked, though the frame window is rather small. But, I don't doubt...
Re: the colour scheme Or maybe the DC doesn't recognize JavaScript commands? If you turn JS off, the forum is in white...
Yup, Aoi is in range for a throw after f+P,(P,G) or P,P,f+P,(P,G) staggers. I have no idea about mC frame stats, I had the formulae somewhere but...
Ground throws & chops Ground throw (df+P+G) guaranteed after: - crouch throw (FC,f+P+G), not vs. Taka - wall throw (db+P+G) - multi throw ending...
Both arcade and DC CPU gets away from ground throw attempt, on every difficulty setting. Yes, it's not hard for a human to struggle - what I meant...
f+P & f+P+K: -2 to +6 frames, the stat is the same for these two... it MAY be guaranteed, at least it's hard to struggle out of. On a side note,...
Aoi is 5 frames BEHIND if P,P,f+P counters... so it's 28 frames for opponent to escape - I'd say the last P,P,F+P,P isn't guaranteed. Haven't...
How come the last elbow is guaranteed? It has 23 frames' execution...
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