Re: ... Hi Johnnie! [ QUOTE ] SH_ said: flux [/ QUOTE ] that game is tight
Re: Hey, I'm curious: Yeah Minami is a showoff x10. He has eaten blayant immediate throws on wakeup(yeah that's right IMMEDIATE here you go...
Re: Hey, I'm curious: [ QUOTE ] Srider said: On Edo's kick reveral, it's nothing special at all. Alot of Kages does [2][K]+[G] after middle kick...
Re: Akira: Final Tuned Ver.A He will have a hard time using [6][6]+[P]+[K][P] as reverse nitaku against highs now. According to the frames,...
ahaha minami kage beat chibita! cheap ass kage
lol
Re: Yeah right. [ QUOTE ] KiwE said: So why is it that it's a bad option to backdash / boxstep in Oki then Dandy as compared to these "better...
Re: Yeah right. [ QUOTE ] KiwE said: So where are these whiffed throw animations I keep hearing about in Oki due to backdash? [/ QUOTE ] What...
Re: That's great. [ QUOTE ] Robio_kun said: I still don't see why people discount [4][6][P] (with possible cance) as an oki tool [/ QUOTE ]...
Re: That's great. [ QUOTE ] KiwE said: How can it be "common and easy to fuzzy! " while "throws on wakeup are very commonly (almost always)...
FT Kage is definitely not nerfed. They took away a few things that were abused, but gave him many things that make up for it completely. Evo...
Re: That's great. KiwE - Backdash works great for beating throws on wakeup because no one in high level play tries to throw immediately upon...
Re: Additional points, and use of Screwhook in combos... If Kage's [3]+[P] is blocked and he holds [G], a low throw will connect. A normal throw...
Re: Additional points, and use of Screwhook in combos... Delaying standing? I don't follow. I was talking about going from [2_]+[[G]] to [[G]]...
yaoichi = 801 in japanese
Re: Additional points, and use of Screwhook in combos... [ QUOTE ] ice-9 said: - Catch throws are especially brilliant in QR/TR games because...
Re: Additional points, and use of Screwhook in combos... KiwE - kg cancel throw/low throw is not a mixup! Not an effective one, anyway. They...
Re: Additional points, and use of Screwhook in combos... You would have to do the catch throw extremely late. It comes out in 15 frames, but the...
Re: Additional points, and use of Screwhook in combos... everything? youre already crouching. you have to stand up to be thrown. you stay...
Re: Additional points, and use of Screwhook in combos... [ QUOTE ] ice-9 said: Dandy, Please tell me how you can fuzzy out of a TR or QR...
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