It's so goddamn hard (for me at least) that I'm never going to pull it off in a match. I usually don't even try. I just tried the other...
Forgot about this. It is escapable from point blank (maybe it's character specific?). I just made CPU Goh do it and then made it myself. Dashed in...
I'm still curious as to how that worked? I can make both hits of 46P+K cause a ground pounce and 3P still turns into a green combo. The damage is...
Is there some mistake in there? I certainly couldn't get it to work on Jacky. I use that combo on Eileen (if I remember to) and even she gets...
95 % of the messages in this thread since like page 2 have been pretty far from the original topic. Besides you were (kind of) just discussing why...
I don't actually do any dojo drills but here's some ideas: Fuzzy 1: Just set the opponent to guard and attack 5 and do fuzzy after your own...
I dunno :) FT10?
Yeah, that would be fine. It was over midnight here when the Maki vs DS set ended so I'd rather play it a little earlier.
Sunday is fine but if it's ok with you I'd rather have it a bit earlier than the set you had last sunday. Monday is an early morning for me. Can...
Actually I'm not totally PSN-only. I have 360 with FS, I just very rarely fire it up for a few reasons. The main one currently being that my only...
Since you have characters listed there at the starting post, I'd just like to point out that I play more Blaze than Jean as a secondary
Akira SDE Akira GB Taka 4P+K,P Jacky Iaigeri Goh Tsukamigaeshi
Oh god, that came out during SF4 Vanilla. I used to laugh at that so much. Thanks for reminding me.
It's possible yes, but it allows for the opponent to use their 15f and 16f moves. This is pretty bad against characters with 16f CH launches if...
It's a bad idea if your opponent is taking your health for the decision and it's a good idea if it works. I have to kinda wonder why your opponent...
I'm kinda late here, but I think Lei's doku and Shun's Oushin function like the characters were staggered if you hit them there. Shun at least...
It's got weird hurtbox. It can go under certain high hitbox mids, sometimes depending on stance. On the other hand it does not have actual tech...
That's actually -17. Not sure if Aoi can make any use of that, though.
You can set it up from some regular KND's too, not as efficient but it's there. Like: vs Jacky 6P,K, 6P+K+G, RD 2P+G or vs Taka CH 4P,K,P, 6P+K+G,...
Oh, I misread that when I skimmed through. One nice thing about RD 9K+G meaty is that it's only -5 so it's fuzzy safe if you just leave it at that...
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